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@idbrii@mastodon.gamedev.place
2024-02-11 03:56:19

Love to see an article that digs into some of the complexity of combat we've built.
And if you don't like roguelites, still give it a try! It's not wholly run-based -- you gain power over the course of a dungeon that resets at the end (your "build"), but you're also permanently acquiring new weapons and unlocking new locations. We avoid the "start from zero" feeling that frustrates me in roguelikes.